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Excerpt

The setInterval() method calls a function or evaluates an expression at specified intervals (in milliseconds). The setInterval() method will continue calling the function until clearInterval() is called, or the window is closed. The ID value returned by setInterval() is used as the parameter for the clearInterval(obj) method.


Tip: 1000 ms = 1 second.

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Function Proto-type

Code Block
var myInterval=setInterval(function, milliseconds, param1, param2, ...)

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Code Block
<script type="text/javascript">
var myCount=0;

function increaseNum() {
    myCount++;
    document.getElementById("num").innerHTML = myCount.toString();
}

var myInterval=setInterval(increaseNum, 1000);
</script>

<div id="num">0</div>

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Code Block
<html>
<script type="text/javascript">
var myCnt=0;
var myColor=[ "#ef3fef","#ef6fef","#fefe2e","#fefe4e","#ef9f9f","#ef9f3f","#fe3f3f","#7e3f3f","lightgreen","lightgray","pink","cyan","yellow"];
var clrCnt=myColor.length;

var blockCnt=0;
function drawBody() {
    var sBody="<table border=1>";
    for(i=0; i<10; i++) {
        sBody += "<tr>";
        for( j=0; j<10; j++) {
            sBody += "<td width=70 height=70 id='block" + blockCnt.toString() + "' align=center>0</td>";
            blockCnt++;
        }
        sBody += "</tr>";
    }
    sBody += "</table>";
    document.body.innerHTML = sBody;
}

function alertFunc() {
    myCnt++;
    tmpColor = Math.floor(Math.random()*clrCnt);
    tmpBlock = Math.floor(Math.random()*blockCnt);
    document.getElementById( "block" + tmpBlock).style.backgroundColor  = myColor[tmpColor];
    document.getElementById( "block" + tmpBlock).innerHTML = "<font color=-2>" + myCnt + "</font>";
}

</script>
<!-- Update HTML body when page is loading" -->
<body onLoad="javascript:drawBody();">
</body>
<script type="text/javascript">
    // Launch Timer
    var myInterval=setInterval(alertFunc, 200);
</script>
</html>

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